So as I said, I'm running a 3 year research project at the Royal Academy of Music, starting in October. So what's it all about?
A quick preamble:
Many people now recognise that the digital revolution we're experiencing is changing our way of life more profoundly even than the industrial revolution did.
So why does music – one of the most creative of all human pursuits – have a mainstream that has been so astonishingly slow to recognise these changes, let alone to adapt to them?
Why, when there is so much creative energy and passion in our industry, has the infrastructure around which we work kept us focused on the past not the future, in a way that's only now beginning to see real change?
How Technology Affects Music
My research will not be concerned with answering the question of 'why' all this happened. Nor even with how to set it right, as it is already happening in many different guises across the globe. There are already people chronicling and analysing these problems, such as Greg Sandow of Juilliard, whose very fine book-in-progress about the 'rebirth' of Classical music I shall dissect shortly on these pages.
No, I want to drill down from a musicological perspective, to understand how technologies have altered the way we create and consume music, and therefore changed the music itself.
I want to know if there are any trends, any commonalities, any correlations between how music has historically changed in response to new technologies, and how it does so in the hyper-connected world of today.
Because think what we could have achieved! If we had known the principles behind the forces that changed our world so suddenly in the past decade, we could have risen to the challenge and met them in advance… Our educational institutions, record companies, and orchestras could have attacked head-on the challenges of reinterpreting a great tradition for a changing world, rather than passively standing by until all the money and attention was sucked out of the system. Instead, we had to retrofit our great heritage to the demands of a new order, with all the casualties that entailed, as arts organizations collapsed, and a few monied souls played God, feeding the preferred pawns on the musical chess board.
Technology is frightening, because it amplifies human behaviour without moral judgement; just as it will spread beauty and brilliant ideas, so it will spread evil. There's no stopping progress… all you can do is to stay one step ahead. What kind of culture do we want tomorrow's politicians, business leaders and scientists to emerge from?
We have to decide where we want our musical culture to fit into this brave new world. Music has no power to change anything per se… yet time and again, the values and heritage of our collective cultural experience have proved valuable, for everything from emotional solace to motivation to spiritual enlightenment.
I think music is like technology because it is a vessel through which you can channel and amplify your own ideas and prejudices.
But by definition that means music carries no moral value – it can be the conduit for whatever you choose. Your Wagner can be all-encompassing greatness or Nazi propaganda music, or something else entirely; it's up to you.
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If we do not maintain the relevance of our work to the culture we exist in – if we rarify and exult bits of musical culture for no truly logical reason – and if we do not understand how profoundly and how rapidly technology is changing that culture, then we cannot begin to adapt that which is musically most precious to us to the demands of an ever-evolving world.
Instead, we become resistant to change, and our cultures become more and more at the mercy of an unpredictable future, until the incredible knowledge and wisdom of our most precious traditions finally become irrelevant.
Hi Simon,
When you mention technology and music, it can’t help but remind me of computer game music. Here’s a quick history of it on wiki: http://en.wikipedia.org/wiki/Video_game_music
Let me share you my thoughts of it.
From my personal experience, I only got involved in classical music (learning and playing) after I started to appreciate music in games. I would say Nobuo Uematsu has made the biggest impact on me. He has a huge global fan base ever since his work in Final Fantasy games series were released. His varied music compositions to evoke emotional responses when depicting individual characters in the game as well locations (towns, palaces, deserts, etc) and events (romantic scenes, chases, character deaths, victory, etc) made the game much more interesting and immersive. Specific themes such as the victory fanfare and chocobo themes (a mascot character that all of the FF game has) are recurrent. This was about 10 years ago when game consoles could only use limited sound sets like MIDI. When I started playing Final Fantasy (FF), there were 8 stand alone games but now there are more than 13. Music was definitely one component that unifies the brand identity of those 13 seperate games together.
Nowadays, as technology develops, games use better sound sets that sound more realistic. In fact, some games use pre-recorded orchestral soundtracks. One example is the game Eternal Sonata which is loosely based on Chopin’s life and music. Russian pianist Stanislav Bunin plays 6 Chopin compositions in the game, while the rest of the atmospheric soundtrack (mostly comprised of baroque and classical elements) was composed by Motoi Sakuraba.
The games I mentioned are two examples of Role Playing Games (RPG) and I’m sure many would agree with me that music is a core component in these games as it makes the experience of playing them much more immersive and memorable. As technology develops even further, I reckon music in games will develop along with it. Perhaps through more interactivity of how and when music is played tied in with growing number of ways to play games these days and in the future. Ultimately, music will continue to reach out to more and more people through this alternative route of computer gaming and music consumption.
However, as I type this, I realised that there is a distinction between music in the background (computer game music) as opposed to a more stand alone traditional way of consuming classical music directly where the audience sits and listens to the performer(s). Makes me wonder how technology will affect this and what impact would it create in the future.
Lastly, I want to part with you by sharing you this link. This site claims rather bluntly that computer games is the future of classical music (“for the masses”, they might have forgot to add??):
http://classicalmusic.about.com/od/classicalmusicinmovies/a/videogamemusic.htm
What do you think?
Rikk
I think that this is good.